Private playtest

Log what breaks.

Local notes for real rooms: no player names, no card text, no upload.

Back to play

Current sprint

Get three real tables to proof.

0/3 locked, 0/3 queued. 3 slots still need tables. 0/1 no-help candidate/proof.

Send next action
Table 1Open

Table 1

Add a privacy-safe planned table, send the packet, then run 5+ WYR rounds.

Table 2Open

Table 2

Add a privacy-safe planned table, send the packet, then run 5+ WYR rounds.

Table 3Open

Table 3

Add a privacy-safe planned table, send the packet, then run 5+ WYR rounds.

Before the next table

Recruit group 1 of 3.

Send invite

Run rule

Give the link, then watch. Only help if they are blocked.

4-8 adultsPhones only5+ WYR roundsLog frictionAsk replay pull

No-explanation link

Open WYR playtestOpen host kit

Host kit is generic until a planned table is selected.

Player brief

No-explanation host packet

Send

During the room

Observer protocol.

Say this

Open the WYR link. One person creates a room, shares the QR/code, then play 5+ rounds.

Do not say

Do not explain categories, guessing, punishments, or what each screen means unless they are blocked.

Watch for

Join friction, silent waiting confusion, refusal path confusion, pacing drop, replay, and next-game comments.

Live friction tap log

Tap what happens while the table plays.

Join: No join friction / Pacing: Felt right / Refusal: not yet

No-help proof

Did they finish without coaching?

Not marked yet.

Tap after round 5. Needed-help taps keep the no-explanation gate uncounted but still save the evidence.

These fill the session evidence form below. Do not record player names or card text.

Setup speed

Can they start under 60 seconds?

Not timed yet.

Live scorecard

Mark only what proves the gate.

After the room

Ask for the evidence.

Player debrief handoff

Scan or send this before people leave. No names, no uploads, no card text.

Debrief capture taps

Log what they volunteered.

Replay: no / Next game: no / Product: none

Player receipt import

Paste a receipt or saved proof.

Debrief receipts fill local session evidence. Matched room-linked pre-interest receipts can prove the formal product gate.

Product taps here are manual context only. A room-linked Add pre-interest receipt still proves the product gate.

After a session

Capture the gate evidence.

Tonight proof focus

5 things to catch before people leave.

Capture these before the group disperses; the detailed form below can hold the supporting notes.

NeededTable proofAdd the room code from the table before saving.
NeededFriction lineWrite the exact slowdown, or tap No friction after 5+ rounds.
NeededNo-help proofIf you stayed silent, tap No coaching and keep the proof note.
NeededNext-game pullAsk what they want next and write the exact phrase if they volunteer one.
NeededPhysical pre-interestSend one room-linked world page and ask them to tap Add pre-interest only if they mean it.

Quick real-table evidence

Count the 3-session gate only for real 4-8 adult tables. QA rooms and demos stay useful, but separate.

Quick no-help evidence

Count no-explanation only when they finished without rules coaching from you. Table brief and in-app copy are allowed.

Quick replay evidence

Replay pull is separate from next-game pull. Capture whether WYR itself earned another session.

Quick next-game evidence

Count this gate only when someone volunteers interest. Capture the exact ask, not a roadmap pitch.

Quick friction notes

Keep evidence privacy-safe.

Use roles like host/player and short behavior notes. Do not save player names, phone numbers, handles, or full question/card text.

Before this table leaves

5 things to catch before people leave.

Use this as the last sweep before the group disperses; it is easier to ask now than reconstruct later.

Table proofAdd the room code from the table before saving.
Friction lineWrite the exact slowdown, or tap No friction after 5+ rounds.
No-help proofIf you stayed silent, tap No coaching and keep the proof note.
Next-game pullAsk what they want next and write the exact phrase if they volunteer one.
Physical pre-interestSend one room-linked world page and ask them to tap Add pre-interest only if they mean it.

Before save

This save will not count toward the 3-session gate yet.

Add the room code.
Mark Full session end-to-end.
Mark Real table, not QA.
Add a real-table proof note.
Friction note still missing.
No-help proof not captured.
Next-game pull not captured.
Product gate needs an Add pre-interest receipt matched to a saved real-table room.

Session history

0 logged

No sessions yet. Run one room, then record only the evidence you need for the playtest gate.